I think that just helps prevent infections. Most important is knowing which diseases may actually cause deaths. Putting a sterile floor in the hospital and keeping it clean might help, but I'm not sure. The game has a rather in-depth system when tracking how diseases are affecting your pawns and it can be very handy to know what to expect if you end up with cases of malaria or even the plague spreading through your colony. They will still catch them but start with 70% immunity and unless their kidneys are wrecked even herbals will probably cure them. The other option is to give them a dose of penoxycyline every 5 days, this immunizes them against diseases except the Flu I think. They will usually recover in this way.IF THEY HAVE HEALTHY KIDNEYS. This is normally not necessary but it helps. Hover the pointer over the plague on the health tab to see when the next treatment is due. ![]() You can right click them with the doctor to do this. And for regular medicine, level 2 will suffice. If you have herbals, you'll need only 5 or so. For plague in particular, if you have no medicine, you'll need a doctor of about 15 skill to regularly survive the disease. Their immunity will slowly go up as long as they are treated regularly. Plague is in competition for the most deadly disease in game with Malaria. This will work if you make sure they stay in bed (do this by right clicking the bed and make it a priority, they won't leave to do anything even fight fires.) Hospital bed + vitals monitor and real medicine. ago Medicine, good doctors, and lots of bed rest. ago Treat it with medicine and get lots of bedrest 83 MinidonutsOfDoom 2 yr. To treat the plague you have a few options. How the fuck do I deal with the plague this shit killed 4 of my colonists in less then 5 days 77 53 53 comments Best Add a Comment coyote47713 2 yr. Since Penoxycyline is an extremely potent medicine, it should be taken cautiously (usually one pill per five days), or it will cause overdose.Herbal medicines are inadequate except for basic wound treatment (bruises, cuts, breaks and burns.) A dose or two of medicine can save a colonists life from the plague. It fully heals such diseases as malaria, sleeping sickness or plague. ![]() Neutroamine cannot be produced manually, but can only be purchased from orbital or caravan traders of these types: Bulk Goods, Exotic Goods, and Pirate Merchants.Ĭurrently, this is the only type of medical drug that can be produced in the lab, and it definitely should be on your priority list when crafting or buying drugs from the traders.Base Stats Type Drug Medical Drug Tech Level Industrial Market Value 18 Stack Limit 150 Mass 0. It does not cure existing infections - even those that are not yet discovered. ![]() sic Must be taken every five days to remain effective. As a disease progresses, its symptoms progressively get worse. Blocks malaria, sleeping sickness, plague. Most diseases uses the severity mechanic. Summary edit Humans and animals can get diseases. The disease event still happens, but colonists will not be affected. Herbal medicine is produced by harvesting the Healroot plant (see the section above). The drug penoxycyline protects against Malaria, Plague, and Sleeping sickness.Cloth can be harvested after planting the Cotton plant in your growing zone.Overview Contents 1 Overview 1.1 Prevention 2 Stages 2.1 Minor 2.2 Major 2.3 Extreme (Initial) 2.4 Extreme (Advanced) 3 Progression 3.1 Stages 3. It progresses at a fast rate, killing untreated creatures within days from discovery. You will also need three types of items for crafting medicine: 3x cloth, 1x herbal medicine, and 1x neutroamine. The Plague is a deadly disease that affects both humans and animals.One of your colonists must have two skills for producing medicine: Medicine skill (at least 6) and Crafting skill (at least 3).
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